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KINGASSHATMAX

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Join date : 2009-08-15
Age : 42
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PostSubject: update available now   Tue Mar 16, 2010 12:40 pm

go to your programme files for bc2 and update using the bc2 updater

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KINGASSHATMAX

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PostSubject: Another update guys   Mon Mar 22, 2010 1:58 pm

go to your programme files for bc2 and update using the bc2 updater
22/03/10
16:58pm

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KINGnoobSauce

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PostSubject: Re: update available now   Mon Mar 22, 2010 6:12 pm

Nice post Captain obvious!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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KINGBapeSta

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PostSubject: Re: update available now   Wed Mar 24, 2010 4:40 pm

Hahaha!!

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KINGASSHATMAX

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PostSubject: Update explained 21.04.10   Wed Apr 21, 2010 5:28 pm

Ch ch ch Changes!

* BY: Demize99
* POSTED: Apr 21, 2010, 07:10AM
* COMMENTS: 154 (Login Required to Comment)

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

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KINGDarkyDizzle
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PostSubject: Re: update available now   Wed Apr 21, 2010 6:43 pm

yea thats just the change list for weapons here's the list for everything else.
Quote :

R7 client changelist.

* MP – New Server browser
* MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP – Crash fixes relating to ALT+TAB at different times throughout the game
* MP – Hang fix when trying to connect to a full server multiple times
* MP – Deletion of soldiers now possible through the account pages in game
* MP – Removed screen flash during loading
* MP – Added support for colour blind players
* MP – Fixed crashes relating to faulty server banners
* MP – Servers closing during connection no longer cause the client to hang
* MP – Auto team swap reflects correctly in the scoreboard
* MP – Fixed scoreboards when switching teams before spawning
* MP – Rush scoreboards fixed
* MP – Veteran ranks no longer display as “12”
* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP – Logout/Login button correctly reflects the player status
* MP – Added minimum number of players needed to start a round
* MP – Isla Inocentes welcome message on the loading screen now fits the text box area
* MP – Reduced the brightness in Russian vehicles
* MP – Medic gadgets now display correctly if the defib is not unlocked
* MP – Server filter options are remembered
* MP – Punkbuster filter now works as intended
* MP – Scroll bar no longer overlays the Join Server button in the friends list panel
* MP – CANCEL server refresh is implemented
* MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP – The chat no longer displays the incorrect player name when appearing
* MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP – FoV no longer causes the UAV station to rotate
* MP – Fix to correctly display the unlock progression at the end of round
* MP – Chat functionality will no longer freeze after writing a partial message at the end of round
* MP – One account can no longer connect to the same server multiple times
* MP – Squad Death Match is correctly named during loading
* MP – Server browser no longer gets a bad FPS when filtering Conquest
* MP – Server info banners correctly clear between displays
* MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP – Correct camera collision for vehicles' heavy machine gun
* MP – Game no longer crashes if the player sends a message in the loading screen
* MP – Trying to join a full server no longer causes the game to hang on Please Wait message
* MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP – Kit/gadget loadout saved between sessions
* SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP – Fixed a crash after the “Upriver” mission end cinematic
* SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
* SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
* SP – Fixed hang after “Storm Cockpit” objective
* SP – Changed melee attack raycast to be detailed
* SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
* SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.


R10 Server changelist

* Punkbuster is required ON for ranked servers
* Ranked servers cannot be started with a password
* Autobalance message goes to text-chat instead of in the middle of the screen
* Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

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KINGnoobSauce

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PostSubject: Re: update available now   Wed Apr 21, 2010 7:51 pm

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
???? So Increasing the range helps close combat..... hmm I never knew that

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
???? You can already shoot pretty far with the 9A19 and they make it shoot further, yet decrease the pp2000 makes a whole lot of sence.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
The repair tool was fine it never over heats if you pause anyways only dumbasses hold it down and let it overheat.......................

Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles. ????? I guess bombs falling on your face or on your armor should not damage you????? wtf??????

Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Why decrease the range of a sniper?????? I can see the shotguns but a sniper???? fuck hardcore that shit is gay period.........

Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
UM? okay

Reduced the explosive damage from Attack Helicopter cannons.
I guess missles should not blow stuff up......

Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
aa guns were fine 5-6 shots into the chopper they go down just need to learn to aim it noobs!!!!

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KINGASSHATMAX

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PostSubject: new updates for next wk. back stabbing bck and better heli response. woot woot   Sat May 08, 2010 8:15 am

The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changelog:

Server Side Changes

- Some potential sources for lag/rubberbanding have been eliminated
- The old reserved slots has been replaced by a kick-on-demand system like in BF2
- Log file for server admins: all remote admin interface commands/events are logged
- Log file for server admins: major server events + all chat messages are logged
- Idle kick is controllable
- Profanity filter can be disabled
- Teamkill-kick system is controllable
- Ticket counts and bleed rate are controllable per-level
- Infantry only mode available per-level
- Initial spawn delay and respawn delay are adjustable
- Server description can be up to 400 characters, and use "|" for line breaks
- Banlist can contain up to 10.000 entries
- reduced latency in packet handling

Admin Interface Updates

- fixed the player.onKill spam that occasionally happened
- ensured that player.onJoin events always report the player name Interface - events triggered when people spawn
- much more info on kills
- detailed stats are reported at end-of-round

Gameplay Changes

- Various minor level bugfixes
- Helicopter handling has been tweaked
- Weapon tweaks have been implemented based on PC public feedback
- Fixed technical hang when a crate was armed outside of the combat area
- "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
- Countermeasures can be fired when driving a helicopter
- The brightness of the pilot view in the Russian helicopter has been reduced
- Advanced Spotting scope works better
- Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser Changes

- Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
– Added support for retrieving update progress
- Now refreshes information
- Join queue system when attempting to join a full server
- All settings are automatically saved between sessions
- Pings are sent via an alternate mechanism, which should work for non-Administrator users as well


Client Side Fixes
-Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
-Fixed some crashes
-Toggle/hold crouch is user controllable
-Toggle/hold zoom is user controllable
-Vsync bugfixed for DX10/DX11 - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
- Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR-unlock progression"-screen
- New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
- Improved Play Now functionality
- Removed K/D ratio and Skill Level filters in the leaderboards
- Any points you get while being dead will be added to your score - Reduced negative mouse acceleration
- More informative disconnection/kick reasons

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KINGnoobSauce

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PostSubject: Re: update available now   Sat May 08, 2010 9:16 am

No new maps ? I hope so if not ill be sad..............

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KINGASSHATMAX

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PostSubject: Re: update available now   Sat May 08, 2010 9:47 am

i need a driver

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KINGBapeSta

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PostSubject: Re: update available now   Sat May 22, 2010 10:19 pm

Hey Noob where did you get that sig from?

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KINGnoobSauce

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PostSubject: Re: update available now   Sat May 22, 2010 11:06 pm

KINGBapeSta wrote:
Hey Noob where did you get that sig from?


http://bfbcs.com/graphics

You have to manual refresh your stats though.... Every time you want to update them just go to http://bfbcs.com/stats_pc/YOURnameHere

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